By
Alex V.A.
Battle
Magi are the elite champions of the city of Dweomer. This secret order
of warriors are perhaps the greatest warriors in North America. Those
who know of their existence do not speak likely of them even in boast.
They call home the hell that is Alistair Dunscon’s Magic Zone,
the most dangerous place in North America. Battle Magi are unlike any
warrior that dwells on Rifts Earth. The path they walk while noble,
is a path that ultimately lies in shadow. Their deeds go largely unsung,
for few even know of their existence. They will never enjoy the adoration
that a Cyber Knight knows, and can never truly escape the stigma of
the Magic Zone, or the legacy of the Federation, yet they are champions
of the Light and must be able to endure and triumph despite any adversity.
The
Visions of Coran
It is said that the notion of a Battle Magus came to Coran in a vision.
It is also said that visions of the three Brotherhoods of Dweomer is
what brought the Lords of Magic to Rifts Earth. It is these same visions
of the have created the Brotherhoods one Battle Magus, one High Magus,
one Lord Magus at a time. The face of every initiate that pass through
the gates of the Great Training hall, Coran has seen in his mind. It
is these visions that forms basis of the selection potentials for the
Brotherhood.
When Coran receives a vision the Brotherhood immediately starts watching
the individual that appeared to Coran very closely. Months and years
are spent watching and waiting. These possible candidates are referred
to as “potentials” and this name exists for more than one
reason. While the individual may be a potential candidate, they must
also be allowed to realize a certain degree of their potential unguided
by the Brotherhood to be considered for initiation. So while an individual
may under the right circumstances have the potential to become one of
the greats of the Brotherhood they will be passed by. A drive to be
greater than oneself is perhaps the most important quality in a Battle
Magus, and if a potential cannot achieve what little he can without
guidance than he does not have what is necessary to become a Battle
Magus.
Initiation
When a potential has brought himself to a level of excellence (be it
physical, or meta-physical) worthy of the Brotherhood he will be issued
a summons to the palace of the Three and he will be offered initiation.
Many have turned their backs on this offer, and with no shame. Those
who live in Dweomer or know of the Battle Magi do not envy their lives
or their duty to the city. While the citizenry adores them, it is for
saving the populace from what the Battle Magi must face day in and day
out for their entire lives. However if they choose to join they are
bestowed the rank of initiate and the training begins.
Master
and Apprentice
As long as the Brotherhood of Battle has existed, the relationship between
initiates and their trainers has been master and apprentice. When Coran
D’zir first came to Rifts Earth he had but one apprentice; Battle
Magus Master Zagrius. Following Coran’s litany Zagrius took on
3 apprentices of his own, and when they achieved full rank they took
on apprentices of their own, and so on and so fourth till present day.
Every Battle Magus can trace the lineage of his Master back to Zagrius,
and ultimately, Lord Coran.
A
Battle Magus Master can train up to 3 apprentices at a time, and no
more. Each Master has a distinctive style of teaching, with a unique
emphasis on the different aspects of combat. For instance Master Zagrius
prefers to train his apprentices as masters of melee combat, in which
is magic secondary and primarily used for augmentation (fist of fury,
adrenaline rush), defense and long ranged attacks. However battle Magus
Masters such as Master Unias instruct their pupils to use magic as they’re
primary resource for both offense and defense. They engage their enemies
indirectly preferring to stay hidden (shadow meld, invisibility) and
then crippling their opponents (magic net, carpet of adhesion) and finally
destroying them with a salvo of magical attacks (barrage, meteor, desiccate
the supernatural).
Over time as the principals of combat have been taught and handed down
from master to apprentice and it became a tradition for masters to train
apprentices in the manner in which they were taught and so the Battle
Magus clans were born. As the clans grew they developed their own heraldry,
history, distinctive fighting styles, and tactics. While there is little
rivalry between clans, there is a stiff competition between initiates
to be inducted into some of the more illustrious clans, such as Clan
Siad; headed by Master Zagrius. All clans hold dear the precepts of
Battle codified by Lord Coran, however all the clans have a unique perspective
on how those precepts should be approached in life, and in actual combat
conditions.
Leadership of each clan is controlled by a Master and often times accompanied
by a favored apprentice serving as a second in command. Leadership of
the clan is handed down either at death or retirement to an apprentice
of the Master’s choosing. This choice is the exclusive right of
the Master and cannot be infringed upon by any other regardless of rank.
If the Master is unable to choose due to death the decision is then
passed on to Lord Coran.
The
Trials of Ascension
The final test of an initiate’s merit is the Trials of Ascension.
Anyone with enough experience can be considered a warrior. However it
is specifically the quality of character and command over one's faculties
that separate a Battle Magus from any other warrior, and any other mage.
The Trials of Ascension are designed to put the sum and total of an
initiate’s existence on trial. The Trials of Ascension are divided
into three distinct tests:
- The
Test of the Mind
- The
Test of the Body
-
The Test of the Soul
Each test is specifically tailored to the individual initiate and no
test between initiates is ever the same. As described by Battle Magus
Master Zagrius: "A Battle Magus must be able to hold all three
of these aspects of himself in harmonious union and then, and only then
will you be ready for the responsibility of a Battle Magus.”
The
Test of the Mind
The Test of the Mind focuses on a initiate’s ability to reason,
react and formulate solutions to any host of circumstances. This can
range from (illusory) convoluted diplomatic relations, to complex
puzzle solving, or something as cerebral as deciphering differing
philosophical viewpoints, and then reconciling them. The Test of the
Mind is often the most black and white of all the tests with few shades
of grey for the initiate to hide in.
The
Test of the Body
The Test of the Body is the most grueling and physically challenging
event an initiate will encounter in all of his training. Typically
the initiate is faced by an opponent many times more experienced then
himself and is literally in a life or death situation. Battle Magi
who have survived this part of the test have reported fighting any
assortment of opponents ranging from a Coalition ace power armor pilot,
another Battle Magus, Deevil Wraiths or simply hordes of zombies.
The opponents are typically physical but Battle Magi have told tales
of fighting incorporeal enemies who could be defeated only by magic.
In a straight combat situation a Battle Magus is beholden to no one.
Cyber-Knights, Mystic Knights, and War-Born alike who have faced a
Battle Magus can attest to their skill in battle. As a resident of
the Magic Zone a Battle Magus is expected to be able to handle monstrous
threats far out of their league if need be and the Test of the Body
proves just that. If an initiate cannot complete this part of the
training he will die failing.
The
Test of the Soul
The Test of the Soul is designed to determine the quality of the individual
initiate. While not fatal this test has effectively ended the lives
of many initiates. This test puts the very soul of the Battle Magus
Initiate on trial, and tests the quality of the moral fiber. Many
have walked away from this test broken and defeated, a pale shadow
of what they were before this test. However many have walked away
from this test reborn, their souls reforged in the crucible of whatever
they faced during this dread trial.
Little is known about this test for most Battle Magi will never speak
of it and some will openly admit to not understanding it at all. This
is the final test a Battle Magus Initiate must pass before ascending
to his full stature, and none who take this trial walk away unchanged.