Bow Construction

1. Bow Types

The base damage done by each of these types of bows is a very broad and vague approximation determined roughly by the size and general draw weight for bows of that length. The more exact bonuses to damage from draw weight and other modifiers are applied in addition to the base damages supplied here. The maximum base range is the cast of the bow before bow range modifiers are introduced. Maximum range is the cast of the bow after bow modifiers. Keep in mind that maximum base range or maximum range is not the same as maximum effective range.

2. Bow Designs

There are a wide variety of bow styles and designs available to archers. Each design has its particular strengths and weaknesses, and most of the different designs can be combined.  

Due to the wide range of materials that can be potentially used for this type of bow, it can have a multitude of properties. Simply combine the properties and modifiers provided by the various materials in use. In the case of multiple Durabilities and Resistance Factors, take whichever are higher. Composite bows can be combined with the backed and compound designs.   

The advent of the compound bow allows for weaker archers to fire arrows with the same force as more powerful archers because of its let-off capability.  Though originally, draw weight corresponded in part with a bow’s length, compound bows allow for increased draw weight (and therefore, more powerful arrows) without a need for increased size. However, it should be noted that even the best compound bow cannot match the draw weight of the biggest and best human-sized longbows (draw weight of 180 lbs.). Compound bows cannot be constructed as longbows, though they do equivalent base damage (2D6) in addition to damage bonuses from draw weight.

The riser and limbs of a compound bow are usually built from wood or metal, with the pulley assemblies always being metal. The bowstrings are also always metal, either generic steel cables or thread iron. Though strong wood can be used in place of metal for the pulley systems and alternate string materials can be used in place of steel cables, this is not common since metal is generally stronger and more durable. Non-metal components in compound bows usually need to be repaired and replaced more often, as they will experience a lot of wear and tear. Also, these types of bows are more difficult to tune (requiring twice the time) and more expensive to fix. Compound bows can be combined with the backed and composite designs.

Compound bows are extremely rare. Only a few Gnomish and Dwarven Tinkerers know how to build them. There are believed to be no more than one-hundred worldwide, and they are very difficult to procure. Many archers have no idea they even exist. The following is a short list of individuals who supposedly own compound bows.

1.      Duke Raldos Toth: A arrogant nobleman from the Western Empire, Vequerrel Woodlands Region, Duke Toth is well renowned for his skill with the short bow. He is an amazing archer without peer (or so he believes) and enjoys challenging other archers in his Province to tests of skill with the bow and arrow (including those just passing through). So far, he has never lost. As proof of this, he possesses an impressive collection of over a hundred bows of various kinds which he has won from his defeated opponents through the years.

2.      Black Fang: A member of the Bloodsnow Horde, this nearly ebon-furred coyle is the scourge of human soldiers in the southern part of the Disputed Lands. He is a powerful warrior and a deadly bowman who stalks the woods at night looking for prey (this prey being enemies of the Wolfen Empire). He is well respected by his kin, and feared by all Dominion soldiers who know his name. Black Fang is said to carry a powerful type of bow that easily pierces armor, a bow he supposedly picked up off a fallen foe.

3.      Nurgeon Nevermore: One of the Guardians of Bletherad, this human is a skilled ranger with an affinity for bows. Along with a fine elven longbow and arrows made by a master fletcher, he supposedly possesses a rare compound bow. The bow was given to him as a gift from a friend, or so they say, and the ranger’s crest is embedded into the inlay of the bow in jade.

4.      Keldra Alexianthus: An elven pirate hunter hailing from Lopan, Lady Keldra has made a career of hunting down nefarious pirates and turning them in to Western Empire authorities for reward. Traveling on a galleon with a like-minded crew, she sails the Inland Sea and Sea of Dread always searching for her next targets. She is feared and hated among pirate communities for her dogged persistence, nautical skills, and expert bowmanship, particularly with her compound bow which she has used to slay many a pirate. 

5.      Skurga Wyrmkiller: This savage tattooed dwarf is a dragon slayer who garbs himself in the remains of his draconic victims. Skurga carries an assortment of powerful dragon killing weapons with him, one of which is a custom modified compound bow with special arrows that penetrate dragon scale. 

6.      Ilra Nho Khetai: A Gnomish Tinkerer who lives in the Undercity of Northholme in the Eastern Territory. It is believed that Ilra may possess the knowledge necessary to build compound bows and supposedly owns three or more of his own. It is unknown whether he shares this knowledge with the Dwarves of Northholme or if he perhaps supplies them with his creations.

There are three types of compound bows, each with different capabilities.

Type 1: This is the weakest of the three types. This compound bow has a variable draw weight that can be set at 20 lbs. increments (30 lbs., 50 lbs., 70 lbs, 90 lbs.). The scale for draw weight is 30 to 90 lbs. Draw weight drops to half when at full draw.

Type 2: This type of compound bow has a variable draw weight that can be set at 15 lbs. increments. The scale for draw weight is 30 to 130 lbs. Draw weight drops to half when at full draw.

Type 3: This is the most advanced type of compound bow currently produced by Gnomish inventors. The sophisticated pulley assembly with its eccentric wheels and cams allows for a variable draw weight that can be set at increments of 10 lbs. The scale for draw weight is 30 to 160 lbs. Draw weight drops to one-third when at full draw.

3. Limb Curvature

For those who lack the common sense to figure it out on their own, each bow can only have one kind of curvature.

4. Bow Materials

The quality and performance of a bow relies on a specific set of properties that are determined by the type of material used. These properties are durability, strength, compression and elasticity. Each of these traits is rated as poor, moderate, or good under the specific wood types (see below).

Durability refers to the toughness of the material. In regards to wood, this is related to how tightly linked the cells that compose the wood are. Wood with weakly linked cells has less grains per square inch and, consequently, less durability. The lower density means it can split and break more easily. Wood with tightly linked cells (known as close grain wood) is denser and more durable, which means it is more resistant to damage and splitting

Strength depends on the moisture content of the wood. Wet wood is more fragile than dry wood. However, wood that is too dry also loses strength. It is important, when making a bow, that the wood is dried to ambient humidity. The higher a bow’s strength, the higher its S.D.C.

Elasticity and Compression are two forces that come into play when a bow is bent. The back of the bow needs to be somewhat flexible. It should be able to bend but should also be resistant to it, wanting to go back to being straight. The belly of the bow must be able to compress a little, but at the same time resist compression like a spring, trying to force the bow straight again. Too much of either property and the bow won’t bend. Too little, and the bow becomes flimsy. The right amount of each improves damage and range.

Wood:

Types of Wood

Durability

Strength

Elasticity & Compression

Alder

Moderate

Good

Moderate

Ash

Good

Moderate

Moderate

Birch

Moderate

Moderate

Moderate

Cedar

Moderate

Moderate

Moderate

Cypress

Poor

Moderate

Poor

Elm

Moderate

Moderate

Moderate

Fir

Moderate

Poor

Moderate

Hickory

Moderate

Moderate

Moderate

Ironwood

Good

Good

Moderate

Juniper

Moderate

Moderate

Moderate

Lemonwood

Moderate

Moderate

Moderate

Mahogany

Moderate

Good

Poor

Maple

Moderate

Moderate

Moderate

Oak

Moderate

Good

Moderate

Pine

Good

Moderate

Good

Rosewood

Moderate

Moderate

Moderate

Sycamore

Moderate

Moderate

Moderate

Yellow Wood

Good

Good

Good

Yew

Good

Good

Good

Willow

Poor

Moderate

Moderate

Horn & Bone: Horn or bone is often used to augment the bow’s capabilities by enhancing the grip on the handle, acting as the back material in a backed bow design, or providing one of the layers of a composite bow. As stated in the arrow section, depending on the creature from which the material was taken, horn and bone can be weaker than wood or as strong as metal. However, rarely is an entire bow made from solid horn or bone. This is only likely to be the case such substances are taken from a supernatural or magical creature. A bow like that could have a variety of abilities, though these are always directly related to the nature of the beast it was built from.

Metal: This is a possible choice for bow material. Though metal is almost always tougher and stronger than wood, it also tends to be less flexible, which can mean greater difficulty in drawing. As a rule of thumb, metal bows have a draw weight that is effectively 10 lbs. higher than wooden bows of equivalent size and design. Unless the material is alchemically designed for such a use, iron, steel, and other metals are generally disregarded for bow construction.

5. Bowstring Type

“As unto the bow the cord is, so unto the man the woman is. Though she bends him, she obeys him. Though she draws him, yet she follows. Useless each without the other.”
                                                                                                      ----Longfellow, Hiawatha

Bowstrings are usually no thicker than 3/8 of an inch for human-sized bows. They are composed of several strands of material threaded together into one string. Most bowstrings are usually made of 8 to 30 strands, 16-18 being most common. 8 strand strings are usually for small, relatively weak short bows, while 30 strand strings are reserved for powerful longbows. The number of strands used in a bowstring determine its thickness as well as its breaking point. Breaking point is defined as the absolute maximum amount of weight a bowstring can endure before it snaps. The more strands used in the creation of a bowstring, the higher its breaking point will be. Breaking point can be determined by multiplying the number of strands in a bowstring by 10 (unless stated otherwise). The result is the breaking point of the string in pounds. If the draw weight of a bow is ever higher than the breaking point of the string, even by just one pound, than the string will snap when brought to full draw. Metal bowstrings are usually never in any danger of snapping from draw weight as it takes an outrageous amount of weight to surpass their breaking points.

However, more strands also means the bulk of the string increases, which can be disadvantageous. If a bowstring is too thick in relation to the bow’s draw weight, the string’s mass will actually work to slightly decrease the arrow’s velocity. This in turn decreases the arrow’s damage and range. To determine this damage/range penalty, compare the bow’s draw weight to the number of strands in the bowstring. The optimal ratio is one strand for every 10 lbs. of the bow’s draw weight (do not factor in breaking point). For every four strands beyond this ratio, the arrow receives a -1 to damage and -10 ft. to range. Consequently, a bow with a draw weight of 100 lbs. is best suited for an ten strand bowstring, whether its natural fiber, animal part, or metal. However, using an 18 strand bowstring would give any arrow shot a -2 damage and -20 ft. to range. 

Each bowstring is rolled in a layer of material called serving. Serving is a chafe-resistant layer of thread that is wrapped around the bowstring at the ends and in the middle. It helps protect the bowstring from wear and tear, greatly extending its life. When the serving on a bowstring shows signs of wear, the string can be stripped and then new serving reapplied with a device called a bowstring jig. The type of thread used for serving is always equal to or lighter in thinness than the material used for the bowstring. Common serving materials are cotton and silk. 

As for bowstring length, a general rule of thumb is that the bowstring should be about 3 inches shorter than the bow itself (4 inches for recurve and static recurve bows). Consequently, a 60 inch short bow requires a 57 inch bowstring, etc. However, note that after prolonged use many bowstrings have a tendency to stretch; usually about 1-3% in length. The degree of stretching varies with the material used.

6. Bowstring Materials

The various materials used for bowstrings differ in durability, strength and elasticity. The following list of materials simply contains examples and does not encompass all the possibilities one can feasibly use for a bowstring.

7. Special Features for Bows

Draw Length and Draw Weight

There are two important terms that apply to the usage of bows. The first is draw length. This is the measure of how far apart an archer’s arms are spread in full draw position. Full draw is defined as the point at which the bow string is pulled completely back to the anchor point (the archer’s cheek or corner of his mouth) when in shooting position. Partial draw is defined as pulling the bowstring to any point below one’s draw length. Partially drawing a bow will proportionally decrease the power of the arrow. For instance, firing an arrow when the bow has only been drawn to a third of its full draw means the arrow will only have a third of its range and damage, etc. The average draw length for a human male is 28 inches.

Draw weight, also known as pull weight, is the amount of weight necessary to pull a bowstring into full draw. To determine a character’s draw weight capacity, multiply his P.S. by five. This number is the character’s Draw Weight Capacity in lbs. Consequently, a human with a P.S. of 20 can handle a bow with a maximum draw weight of 100 lbs. (20x5 = 100). For creatures with Supernatural P.S., draw weight capacity is equal to their P.S. x 10 in lbs. Bows with draw weights beyond a character’s draw weight capacity cannot be used by the character. If his P.S. is only one point too low, then the bow can still be drawn, but only to a partial draw (roughly half of the full draw). If his P.S. is any lower, the character can’t even pull the string back, much less bring it to full draw.

Draw weight reflects the energy imparted into an arrow upon its release and, therefore, its potential for damage. The more force behind an arrow, the more damage it will do. Consequently, the higher the draw weight of a bow, the higher the damage its arrows will do.

For these purposes, the average universal draw weight of a bow is held to be 60 to 80 lbs. For every 10 lbs. of draw weight over 80 lbs., the bow does an additional +1 damage and +10 ft. to range with its arrow. For every 10 lbs. of draw weight below 60 lbs., the bow receives a -1 penalty to damage and -10 ft. to range with its arrows. Therefore, arrows fired from a bow with a draw weight of 150 lbs. will receive +7 damage and +70 ft. to range. Alternately, arrows fired from a bow with a draw weight of 40 lbs. will receive a -2 to damage and -20 ft. to range. These bonuses or penalties are applied after all other standard bow and arrow modifiers. Bows with a draw weight of 60 to 80 lbs. receive no bonuses or penalties to damage from draw weight.

Damage Modifiers for Bow Size

Giant-Sized Bows: Any bow longer than 2.2 m (7.2 ft.) in length. This includes bows made for all the True Giant races, plus Wolfen, Trolls and Ogres. Due to the sheer size and high draw weights for giant bows, base damage increases by a +1D6 to short bows and +1D6+3 to longbows. This is in addition to any possible damage bonuses from high draw weight. 

Gnome-Sized Bows: Any bow shorter than 1.0 m (3.3 ft.) in length. This includes many bows made for Gnomes, Dwarves, Kobolds, Goblins and some of the larger Faerie Folk. Due to the short length and low draw weights for bows of this size, base damage lowers to 1D4 for short bows and 1D6 for longbows. This is in addition to any possible damage penalties from low draw weight.

Release Techniques

There are various styles one can use to hold an arrow while the string is drawn and then subsequently released. Though some archers may espouse that their particular method of release is superior, such claims are false. These methods are all equally effective and have more to do with personal comfort than arrow performance. Certain release techniques are characteristic of specific areas or societies, hence their names. Most archers learn one release technique and use it their whole lives, though a few rare archers are proficient at releasing arrows several ways. The following types of release have no mechanical effect in the game. Rather, they are included here for fluff and role-playing purposes.

Primary: A technique where the arrow is drawn by pinching it between the thumb and flexed forefinger.

Secondary: A technique, similar to the primary, but where the arrow is drawn by pinching it between the thumb and the flexed first and second fingers.

Tertiary: A technique where the arrow is drawn by pinching it between the thumb and straightened forefinger. It may also place other fingers on the string to assist in the pull.

Canine: A technique chiefly used by the Wolfen, Coyles and Kankoran of the Great Northern Wilderness, and consists of pulling the string with the flexed thumb, more or less supported by the other fingers, while the arrow is merely steadied in position by contact with the forefinger. This method is effective for the Canine races, who can use their thumb claws to engage the string. However, for humans and others races without clawed fingers, a sharp-edged thumb ring must be worn to reach full effectiveness with this technique. Due to its characteristic use by the Canine races, most enemies of the Wolfen Empire disregard this release method and look down on any non-canine individuals who make use of it. Still, a good number of human archers and other races in the Northern Wilderness practice this technique. Also called Northern Style Release by humans.

Eastern: A release technique common to archers of the Eastern Territory. The first three fingers, assisted by the thumb, draw the string, while the engaged arrow rests between the first and second fingers.

Three Fingers Under: A release technique which is a modification of the Eastern release, but where the engaged arrow rests above the first three fingers (and below the nocking point). Also called Llornian release as it is commonly used by the mercenaries of Llorn.

Elven: A ancient technique that originates from the elves. It is strangely similar to the style of release used by the Wolfen, which leads some to believe the Canine style of release is a modification copied from the elves. The thumb is flexed beneath the string. The middle finger is placed on the thumb nail to strengthen it. The index finger, completely flexed, rests on the arrow to keep it from slipping off the string. It is a fairly difficult technique to use and practiced by only the most disciplined of archers. Elves, of course, make primary use of this release style, though other species have also emulated it over the years.

Aiming Styles

There exist various methods with which an archer can aim the bow and arrow in his attempt to hit his mark. Like release techniques, aiming styles tend to be region specific or common to certain groups of people. The method an archer decides to use is a matter of personal preference, though it has been argued that instinctive shooting is the superior of the styles. Most archers learn one aiming style and use it their whole lives, though a few rare archers are proficient at aiming several ways.

§         Instinctive Shooting: This style involves shooting an arrow without the use of a sight or point-of-aim, relying instead on hand-eye coordination and instinctive memory. Most individuals are unaware of how they aim an object when they throw it. Through some coordination of muscle and eyes they direct the object and with practice, become accurate throwers. The same is true with bows and arrows. This method is the most natural of the aiming styles but also the most time-consuming to learn. Those who become proficient at instinctive shooting generally tend to be good at snap shooting (firing an arrow quickly for the purposes of speed, sometimes not even bringing the bow to full draw). The biggest advantage to using instinctive shooting is that the bow can be used in a cant (angled or sideways) position without the standard -3 strike penalty. This style is referred to by many archers as “becoming one with the arrow”.

§         Point-of-Aim: This style involves the archer sighting down his arrow shaft and using some sort of marker as the basis for his trajectory. This marker is usually something on the ground, lower than the target and in front of it, like a rock, shrub, or barrel. However, the marker can also be something above and behind the target like a treetop or the top of a house, etc. Through the use of these markers, natural or otherwise, an archer can determine the right elevation to hit his target. Shooting in a cant position is not recommended with this style since distance and trajectory calculations can be distorted (-3 strike).

§         Gap Shooting: This style is similar to point-of-aim, except instead of on an object within the gap between the arrow point and the mark, the archer focuses on the gap itself. He then raises or lowers his bow arm to account for shot distance. It is a rudimentary aiming style useful for novices and low level archers. However, once an archer has become proficient with this method, he is expected to begin focusing more on the mark itself and less on the gap (gradually switching to one of the other styles). Shooting in a cant position is not recommended with this style since distance and trajectory calculations can be distorted by canting (-3 strike).

§         String Walking: A style that involves sighting down the arrow shaft and raising or lowering the nocking point on the bowstring to adjust for shot distance. Shooting in a cant position is not recommended with this style since distance and trajectory calculations can be distorted by canting (-3 strike).

§         Face Walking: A style that involves sighting down the arrow shaft and raising or lowering the anchor point to adjust for shot distance. Shooting in a cant position is not recommended with this style since distance and trajectory calculations can be distorted by canting (-3 strike).

Bow Tuning

Bows, like any other weapon, need to be maintained and taken care of. Tuning one’s bow is a way of making sure one gets good arrow flight and that he hits where he’s aiming. Maintaining one’s bow is a little more involved than maintaining other kinds of weapons, given the complexity of a bow. How frequently one has to tune his bow depends on how often it gets used. A general rule of thumb is that any bow that sees moderate to heavy use (fired a dozen or more times each day) should be tuned at least once every week. For bows that see light action or aren’t used everyday, tuning once every two weeks to a month is probably adequate.

When tuning, all the various parts of the bow must be checked to see if they are in proper working order. If even one aspect of the bow is off, it affects the overall performance of the bow itself. This is a good opportunity to check for fractures in the bow material, signs of fraying and wearing in the bowstring or its serving, signs of warping in the limbs, etc. Repair and replacement is key. Along with this, the string must be properly aligned with the bow, the nocking point reset, the string checked for stretching, the arrow shelf smoothed, etc. In the case of compound bows, wheels and cams should be closely inspected for burrs. With all the different designs and types of bows out there, fine tuning a bow can change slightly from bow to bow.

After everything has been done, the bow should finally be tested with a few shots. If everything has been properly tuned, an archer should notice some improved performance from his bow (assuming the bow really needed a tuning). The time required for bow tuning depends on one’s experience and the type of bow being tuned. At level one, it generally takes about three hours minus ten minutes per each additional level. Tuning speed bottoms out at a half hour.

Price List for Bows

Note that if designs or characteristics are used together, the prices are cumulative.

Bow Type

Short Bow                                50 gold

Longbow                                  80 gold

Crossbow                                100 gold

Foot Bow                                 40 gold

Bow Design

Self Bow                                  No additional cost

Built Bow                                 1 gold

Backed Bow                            5 gold

Flatbow                                    10 gold

Composite Bow                       Varies with materials used; usually around 40 to 50 gold (these are time consuming bows to make)

Compound Bow                       Worth potentially thousands of gold to the right buyer.

Limb Design

Straight                                     No additional cost

Reflex                                       3 gold

Deflex                                      2 gold

Recurve                                    12 gold

Static Recurve                          15 gold, 5 silver

Materials

Bows made of materials with Good durability: 20 gold            

Bows made of materials with Good strength: 15 gold

Bows made of materials with Good elasticity and compression: 10 gold, 8 silver

*Bows made of materials that have poor properties in one or more of the performance categories are often 10% to 25% below market value.

Bowstrings

Plain Laid                     No additional cost with bow, 2 silver per yard

Western Twist              No additional cost with bow, 1 silver, 5 bronze per yard

Endless Loop               No additional cost with bow, 2 silver separately per yard

Elven Braid                   An additional 10 gold with bow, 18 gold separately per yard

Silk                              25 gold per yard

Chuna                          60 gold per yard

Steel                             100 gold per yard

Thread Iron                  450 gold per yard

Special Features for Bows

Urod Protective Tree Finish                  35 gold for short bows or foot bows, 40 gold for longbows and crossbows

Fast Flight Strings                                 45 gold for short bows and foot bows, 55 gold for longbows

Silent Bowstring                                    30 gold for short bows and foot bows, 35 gold for longbows

Knife Sheath in Bow                             10 gold

Hinged Bow                                         30 gold, 45 gold if this feature is added to a bow after its construction.

Collapsible Bow                                   55 gold for two part collapsibility,
                                                            60 for three part collapsibility.
                                                            85 gold for a two part,
                                                            90 for a three part if this feature is added after the bow’s construction.

Multiple Arrow Shelves                        4 golds