Advanced Arrow Construction Table

By FfW

To use the table below, first choose an arrowhead type and design under the heading "Arrowhead Base Damage". Then pick the "Head Material", then pick "Shaft Material" and "Shaft Design", then finish by picking the "Fletch Length" and the "# of Fletches" for your arrow. Make sure that the arrows have their own statistics, such as Damage, Strike Bonus, Range Bonus, Durability and Cost (per arrow). The price list for these individual features, and for sample complete arrows, are at the end of this document.

Arrowhead Specific and Additional Rules:

All prices reflect a single finished product (i.e. one fletch, one shaft, one arrowhead), not the raw material. GMs should use their own discretion to adjust raw material prices accordingly.

  • Armor Piercing (metal): +4 Damage vs. chain mail only, negates Thrust Resistance Factor vs. all non chain mail.
  • Armor Piercing (non metal): +3 Damage vs. chain mail only.
  • Barbed: Apply original damage when removing barbed arrowheads from a body.
  • Bifurcated: Apply damage to Cut or Thrust resistance factor, whichever is lower. +2 Strike, +2 Damage vs. ropes, strings and cords of all kinds.
  • Blunt: Auto Knock Out on aimed/called shot to the head if damage exceeds base head S.D.C.
  • Bodkin: +3 Damage vs. all non-Plate armor, +5 Damage vs. Plate armor.
  • Whistling arrowheads are impact damage only.
  • Metal Broad Tipped arrowheads with three or four blades reduce range by 75 feet.
  • Metal Bodkin and Cage Fire reduce range by 40 feet.
  • Combining Short Arrows and Longbows and vice versa incurs a -2 Strike penalty.
  • Flu-flu fletch designs incur a -2D6 Damage penalty.
  • Speed Nocks add +1 to Initiative.

Apply bonuses / penalties from supernatural and magical bones, horns, and feathers to the finished arrow after using the construction table above.

Materials for arrowheads, shafts, and fletching can be intermixed (i.e. Dragon horn arrowhead on a Demon bone shaft with Pegasus feather fletches).

The list below is in no way a complete inventory of all possible creature remains with magical properties. GMs are encouraged to create their own rules and properties for those creatures not listed below.

Arrow Properties of Supernatural and Magical Bones, Horns and Feathers

Faerie Food Curse Table
Roll percentile dice for the effects below (i.e. a roll of 29 will incur the Coffee effect).
Note: These effects may be broken before their natural duration through the use of a remove curse spell.

The effects below are found on page 260 of the Palladium Fantasy RPG Second Edition or the Rifts Conversion Book 1 on page 100.
1-3 Beefcake
4-6 Beets
7-9 Bubbly Wine
10-12 Burgundy Wine
13-15 Beetle Nuts
16-18 Cauliflower
19-21 Candy Walnut
22-24 Candy Almond
25-27 Cinnamon Sticks
28-30 Coffee
31-33 Cordial
34-36 Duck
37-39 Flounder
40-42 Frog's Legs
43-45 Goose
46-48 Green Beans
49-51 Mixed Nuts
53-55 Mussels
56-58 Peanuts
59-61 Pears
63-65 Pigeon Roast
66-68 Red Wine
69-71 Skunk Cabbage
72-74 Sloe Wine
75-77 Squash
78-79 Tomatoes
80-82 Turkey
83-85 Tarts
The effects below are found on page 60 of the Monsters & Animals source book.
86-88 Acorn Nuts
89-91 Blossom Wine
92-94 Cookoo Eggs
95 Faerie Oinment
96-97 Honey Buns
98 Magic Mushroom
99 Mushroom Saute
100 Mushroom Tonic

Price List for Arrows

1 gold piece = 3 silver pieces or 10 bronze/brass pieces
1 lbs. of gold = 2500 gold pieces

Arrowheads
Stone
Wood
Horn/Bone
Metal
Target
Broad-Tipped
Barbed
Blunt
Bodkin
Bifurcated
Armor Piercing
Whistling
Cage Fire

2 bronze
5 bronze
1 silver
1 silver
1 silver
N/A
N/A
N/A
N/A

3 bronze
1 gold, 5 bronze
1 gold
1 gold
1gold
1 gold
1 gold, 2 silver
2 gold
N/A

3 bronze
1 gold, 3 bronze
8 bronze
8 bronze
8 bronze
8 bronze
1 gold, 1 silver
1 gold, 2 silver
N/A
1 gold
3 gold
2 gold
2 gold
2 gold
2 gold
3 gold, 1 silver
4 gold
4 gold

Arrowhead Designs
Field Point
Flat Leaf
Three Blade
Four Blade
No Additional Cost
2 silver
1 gold
1 gold, 2 silver

Shaft Designs
Stone
Wood
Horn/Bone
Metal
Standard
Barrel Tapered
Bob-Tailed
Breasted
Fluted
Footed

N/A
N/A
N/A
N/A
N/A
N/A

2 bronze
5 bronze
3 bronze
5 bronze
4 bronze
4 bronze
1 bronze
3 bronze
2 bronze
3 bronze
3 bronze
3 bronze
2 gold
1 gold, 2 silver
1 gold
1 gold, 2 silver
1 gold, 1 silver
1 gold, 1 silver

Shaft Length
Short (18-26 inches)
Long (27-34 inches)
Standard Arrows
War Arrows
No Additional Cost
3 bronze
2 bronze
6 bronze

Fletches
Short (1.25-3 inches)
Long (3.1-6 inches)
1 bronze per fletch
2 bronze per fletch

Special Features
Cresting
Greco
Fletch Dry
Speed Nock
1-20 gold
5 gold per pint (coats 15 short arrows)
1 gold per vial
4 bronze

Interchangeable Arrowheads
Tapered Mounts
Tennon Mounts
Slide-On Mounts
Screw Mounts
3 bronze per shaft
2 bronze per shaft
1 bronze per shaft
2 silver per shaft
2 silver per arrowhead
1 silver per arrowhead
1 gold per arrowhead
2 gold per arrowhead

Note:

  • Triple the price for yellow wood arrowheads and quadruple the price for ironwood arrowheads.
  • Stone is predominately used by archers of the Yin-Sloth Jungles and many of the monster races, specifically orcs, goblins, ogres, and troglodytes.
  • The horn and bone prices above are from animals of a non-supernatural nature common to Palladia. These prices will change when working with horn and/or bone from exotic or supernatural creatures.

Example 1: An arrow with a target/field point arrowhead made of wood (cut from the shaft), a standard 24 inch oak shaft, and three short fletches (an arrow design that is quick and easy to construct and very common) would cost 8 bronze/brass (1D6 Thrust Damage). A dozen of which will cost roughly 10 gold. A dozen of these arrows made for a longbow would cost roughly 20 gold.

Example 2: ???

Example 3: ???