Archery
Related Skills
By
Isaac X-S.
Fletching
Character
knows how to properly attach feathers to the ends of arrows. He can
cut and burn all types of fletch shapes and knows how to make Greco.
Base Skill: 35% +5% per level of experience.
Bowyer
Character
knows how to build all different types of bows. This includes self,
built, composite, backed and flat bows (not compound). He can make all
the different kinds of limb curvatures and special features, and is
proficient in making bowstrings. Base Skill: 30% +5% per level
of experience.
Snap
Shooting
This
is the practice of firing arrows for the purposes of speed, sometimes
not even bringing the bow to full draw. It is useful in situations where
there are numerous opponents around and the archer is not so much concerned
with accuracy, just body count.
Archery
Rate of Fire reflects the speed at which an archer can properly and
precisely fire an arrow. With snap shooting, the archer starts with
being able to fire two snap shots per Archery Rate of Fire action (each
shot is evenly distributed through the course of the action). Each of
these snap shots incurs a -6 strike penalty. At levels 6 and 12, the
archer can fire an additional snap shot per Rate of Fire action. Even
as the number of shots increases, the penalty always stays at -6 to
strike for each arrow. Remember that these are rushed and hectic shots
made for speed, not quality. Though this skill effectively increases
an archer’s Rate of Fire when he chooses to use it (like archery
multi-actions), it is not usually advantageous to do so. Snap shots
come at the cost of accuracy (strike penalties). In most circumstances,
it should be preferable to use standard Archery Rate of Fire and forego
snap shooting.
In addition, an archer levels 1-11 will only be able to fire his snap
shots at half draw. This means that all of his snap shots will have
only half range and half damage (half the bow’s base damage, not
the arrow’s). Trying to fire a snap shot at full draw is not possible
until level 12. At 12th level , the archer can now fire all his snap
shots at full draw (full range and damage).
Some GMs may think this is too fast for an archer to move, as at higher
levels the archer will become devastatingly quick with his bow. If you
don’t like it, limit the number of snap shots the archer can perform
per Rate of Fire action, or increase the penalty to strike. Better yet,
if you think its unrealistic or unbalancing, don’t use it. Snap
Shooting costs two skill selections.
Trick Shooting: Archery
Also
called trick archery, this is the practice of firing an arrow with a
bow in unconventional and unusual ways. However, this does not apply
to all types of bows. Trick Shooting: Archery only applies to one bow
type (short bows, longbows, or crossbows). To have Trick Shooting with
more than one bow type, the archer must spend additional skill selections.
Costs two skill selections per type of bow selected. Secondary skills
cannot be traded for Trick Shooting.
It should be noted that some of the following tricks can only be used
with certain types of bows. An archer who takes this skill can perform
all the tricks applicable to his bow type.
1.
Can fire a traditional two-handed crossbow with only one hand (assuming
its light enough) without penalty (normally the shooter loses all
bonuses to strike).
2. Can fire a crossbow bolt over his shoulder using a reflection of
some sort to aim. Reduce bonuses to strike by half.
3.
Accurately fire an arrow or bolt while riding a mount. Strike bonuses
are halved. However, Rate of Fire is still halved and called shots
are impossible (-8 to strike and strike bonuses don’t apply).
4. Shoot accurately while standing on head or hanging upside down.
Bonuses are not affected.
5. Dodge, roll or somersault and come up shooting (normally a wild
shot). No bonuses or penalties to strike; straight dice roll. For
short bows and crossbows only.
6. Ricochet shot! The archer can bounce arrows and/or bolts off of
a durable surface and angle the shot in such a way that the projectile
ricochets/bounces off and hits a different/second target. Inflicts
only one point of damage to the first surface and standard damage
to the second. Reduce bonuses to strike by half.
7.
Can fire more than one arrow at once. Firing two arrows simultaneously
incurs a -6 strike penalty to each arrow. Firing three at the same
time incurs a -9 to each arrow. However, any archer with this skill
can still nock and fire all the arrows within one melee action. Archers
without this skill can still attempt to shoot multiple arrow at once
but it will take them two actions to set the arrows up and fire them.
A bow must have the appropriate number of arrow shelves in order to
fire multiple arrows (see Special Features for Bows in the Bow Construction
section). Shooting multiple arrows without multiple arrow shelves
is possible, but each penalty to strike increases by -5.
Mounted
Archery
The
full description of this skill can be found in Rifter #19, pg.
35. It helps to negate many of the penalties that archers incur when
using the bow and arrow while riding a mount. Rate of Fire is returned
to normal and the penalty to strike reduces by 1 every 3rd level of
experience (3, 6, 9, 12, 15). Archer must have some sort of Horsemanship
skill to begin with. Costs two O.C.C. Related skills.
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